“Gamification” of Architecture

Pairing Building Information Modeling software with gaming engines and advanced visualization technologies, is a new ever-growing trend.

According to related articles in Building.co.uk there is an interesting dilogue with the relative industry experts represenmting gaming and BIM to garner their thoughts on the combination of the two worlds and this integration will enable professionals and clients to experience the new way of imersion.

This trend, is “primarly down to the evolution of BIM”, as Chris Bradshaw, Audodesk’s Chif Marketing officer, says.

“Animation offered fly-throughs and provided the opportunity to essentially make short movies of buildings,” stated Bradshaw, who is also Autodesk’s Senior Vice-President for Reputation, Consumer and Education and Media & Entertainment.

“But it was still a primarily Mac-based process with plug-in connectors required for Revit compatibility. But what we have today is simulation which provides the opportunity to offer even more creative presentation material”

Autodesk President Carl Bass pointed out that the gaming industry in particular is where real potential lies in relation to BIM.

He elaborated: “It’s ironic that games like Minecraft or Call of Duty offer a richer and more interactive user experience than is often the case within architectural visualisation. What if design tools were able to work in a similar kind of interactive environment?

Wouldn’t that level the playing field and create a richer experience for designers as well as gamers?” Unity 3D is a gaming technology platform that is in particular seeing increased use within the AEC sector.

Autodesk’s Europe, Middle East and Asia Vice-President Antony Douglas has spotted that using the aforementioned tool is the future of the industry: “It’s very much where the industry is heading. “It’s a game engine but one whose tools are specifically focused on the AEC market.

Architectural models from CAD and BIM programmes like SketchUp and Revit can be imported into it straightaway and can then be subject to all manner of game-world interaction and analysis.

“In less than 10 years, clients will expect this kind of interactive user experience to be delivered within architectural presentations as a matter of course. Providing a fully immersive, 3D, virtual reality experience is the key to delivering this.”